[note: only important changes are listed] 0.3 --- Program: - Donkey Kong support (wrong colors, no sound) - New definition of custom video modes, this will hopefully be compatible with more systems. - Lady Bug and Crazy Climber should run a little faster on slow machines (Crazy Climber is still too slow, I know). Source: - new general purpose readinputport() function used to handle reads of input ports and dip switches. This saves some work when creating a game driver. Required changes to struct MachineDriver. - struct GfxLayout now contains a planeoffset array instead of planeincrement, to better support more than 2 bitplanes. I also fixed (I hope) all the code which assumed 2 bitplanes. struct GfxDecodeInfo had to be changed as well.