0.36 BETA 14 Note: non volatile ram is now saved to a new directory, NVRAM (instead of the old HI). You must create that directory manually, otherwise the files will not be saved. New games supported: -------------------- Hopping Mappy [Nicola Salmoria] Sky Kid Deluxe [Nicola Salmoria] Plump Pop [Nicola Salmoria] S.P.Y. (not playable due to protection) [Nicola Salmoria] Baluba-louk no Densetsu [Zsolt Vasvari] Super World Stadium '93 Gekitouban [Keith Wilkins] Streaking [Zsolt Vasvari] Black Hole [Zsolt Vasvari] Tank Force [Vernon C. Brooks] Soldam [Luca Elia] New clones supported: --------------------- Pinbo (Jaleco) Cosmo Gang (US) Marvel Land (US) Galaga 88 (set 2) Pole Position (Namco) Jungle King (newer) Knockout (= Triple Punch) These drivers have improved GRAPHICS: ------------------------------------- - Sprite multiplexing support in the Exidy440 games, this fixes Chiller's start screen. [Aaron Giles] - Fixed the internal orientation of the Cinematronics games, if you use artwork files for those games you'll have tomanually flip them (or redownload). Other drivers changes: ---------------------- - Improved Capcom Avengers, the wrong colors are caused by the protection. [Phil Stroffolino] Changes to the main program: ---------------------------- - Added noise generator to the Namco sound emulation. [Takahiro Nogi] Source: ------- - Removed *rom_decode and *opcode_decode from struct GameDriver. Decryption must now be handled by *driver_init. If opcodes and data are decrypted separately, remember to allocate a larger chunk of memory in the ROM declaration, decode the opcodes there, and call memory_set_opcode_base() to tell the memory system where the opcodes are. Note that this new system allows bank switching with encrypted ROMs, which wasn't possible before. [Nicola Salmoria] - Removed *hiscore_load and *hiscore_save from the GameDriver structure. To manage nvram/eeprom/cmos/etc the new *nvram_handler in struct MachineDriver must be used. High score save is temporarily disabled. It will be added again in a future release using an external .dat file. [Nicola Salmoria] - The struct GameDriver reorganization is finally complete. Drivers should now use the GAME() and GAMEX() macros and not directly the GameDriver structure. IMPORTANT FOR PORTERS: Note that the clone_of field now is not necessarily 0 even if the game is not a clone. If clone_of is not 0, to know if the game is a clone you have to check (clone_of->flags & NOT_A_DRIVER) is 0. - Added OSD_FILETYPE_NVRAM. - MachineDriver->frames_per_second is now a float.