0.35 BETA 13 New games supported: -------------------- Adventure Quiz 2 Hatena no Dai-Bouken [Nicola Salmoria] Cyberball 2072 (2 Players) [Aaron Giles] Rampart [Aaron Giles] Shuuz [Aaron Giles] Skull & Crossbones [Aaron Giles] Bad Lands [Aaron Giles] Grobda [Manuel Abadia] Phozon [Manuel Abadia] Genpei ToumaDen [Nicola Salmoria] The Return of Ishtar [Nicola Salmoria] Wanted [Zsolt Vasvari] Truxton / Tatsujin [Darren Olafson] Out Zone [Darren Olafson] Extermination [Nicola Salmoria] Minky Monkey [Zsolt Vasvari] Marine Boy [Zsolt Vasvari] Changes [Zsolt Vasvari] Springer [Zsolt Vasvari] Hoccer [Zsolt Vasvari] Funky Bee [Zsolt Vasvari] Sky Lancer [Zsolt Vasvari] Zodiack [Zsolt Vasvari] Dog Fight [Zsolt Vasvari] Moguchan [Zsolt Vasvari] Return of the Invaders [Jarek Parchanski] No Man's Land [Mike Coates] New clones supported: --------------------- Ninja Kid 2 (set 3) [Nicola Salmoria] Rad Action (= Ninja Kid 2) [Jarek Parchanski] Crush Roller (Kural Samno) also note that the main set is now crush instead of maketrax [Gerald Vanderick] Street Fighter II' (Red Wave) Shisensho (Joshiryo-Hen) (= Sichuan II) [Yasuhiro Ogawa] Mouse Trap (version 3 and 4) [Eric Hustvedt] Arabian (Sun Electronics) [Gerald Vanderick] Dangar (bootleg) [Nicola Salmoria] Bomb Jack (set 1) [Nicola Salmoria] Cruisin (=City Connection) [Nicola Salmoria] Hangly-Man (set 2) [Gerald Vanderick] Head On (set 2) [Nicola Salmoria] Quantum (prototype) [Zsolt Vasvari] Galaga '84 [Valerio Verrando] Zzyzzyxx (set 2) [Zsolt Vasvari] Pop Flamer (set 2) (note the different gameplay) [Gerald Vanderick] Hit'n Miss (version 2.0) [Nicola Salmoria] These drivers have new or improved SOUND: ----------------------------------------- - Sound in Demolition Derby. [Bret Wallace] - Fixed sound in World Tennis. [Zsolt Vasvari] Other drivers changes: ---------------------- - Lots of improvements in the Atari drivers. [Aaron Giles] - Fixed all known problems in Xain'd Sleena. [Nicola Salmoria] - Fixed decryption in Treasure Hunt [Zsolt Vasvari] Changes to the main program: ---------------------------- - [DOS] Enabled again the -triplebuffer option, and triple buffering is disabled by default. Remember that -triplebuffer disables -vsync, so if you absolutely want to use -vsync in VESA modes, don't use -triplebuffer. [Nicola Salmoria] - Improved VLM5030 emulation. [Tatsuyuki Satoh] - Fixed a couple of bugs in the 68000 emulation (both asm and C). They affected Power Spikes 2 and F1 Dream. [Mike Coates] - Improved uPD7759 ADPCM decode. [Juergen Buchmueller] - [DOS] -stretch 1024x768 can be used with Sichuan II and Golden Star. [Nicola Salmoria] - Moved mixer control out of streams.c and into the new mixer.c. Now the On Screen Display can be used to change the volume of any channel, not just ones handled by streams.c. The configuration is also saved on exit and is automatically reloaded the next time you start the game. [Nicola Salmoria] Source: ------- - The zlib library is required to build MAME, it can be downloaded from http://www.cdrom.com/pub/infozip/zlib/. - PNG save support. save_screen_snapshot() may be called by osd_save_snapshot() to save a standardized shot. Under DOS, .png files go go to the SNAP directory. [Mathis Rosenhauer, Mike Haaland] - struct GameSample no longer has a volume field (since it is not stored in .wav files), to replace that struct Samplesinterface has an additional volume field which affects all samples played. [Nicola Salmoria] - Replaced osd_adjust_sample() with osd_set_sample_freq() and osd_set_sample_volume(), and the OSD_PAN_xxx macros with MIXER_PAN_xxx.