0.36 BETA 16 New games supported: -------------------- Bomb Bee [Nicola Salmoria] Cutie Q [Nicola Salmoria] Navalone [Juergen Buchmueller] Kaitei Takara Sagash [Juergen Buchmueller] SOS [Juergen Buchmueller] Fighting Soccer [Phil Stroffolino] Toryumon [Andrew Prime] Berlin Wall [Luca Elia] Kodure Ookami [Takahiro Nogi] New clones supported: --------------------- Gee Bee (Namco) Crazy Cop (= Gang Busters) Champion Wrestler (Japan) Big Pro Wrestling (= Tag Team Wrestling) Guerilla War (version 1) Guevara (= Guerilla War) Bermuda Triangle (older) World Wars (= Bermuda Triangle) Great 1000 Miles Rally (set 2) These drivers have improved GRAPHICS: ------------------------------------- - Fixed shadow/highlight in the Namco System 1 games (check Dangerous Seed's title screen!). [Vernon C. Brooks] These drivers have new or improved SOUND: ----------------------------------------- - Sound in Warp Warp. [juergen Buchmueller] - Fixed sound in Sindbad Mystery. [Zsolt Vasvari] Changes to the main program: ---------------------------- - Added vector intensity control to the On Screen Display (for vector games). [Mathis Rosenhauer] - Unified keyboard and joystick interface, now they are all assigned in the "Input" menu and you can mix them at will. [Andrea Mazzoleni] - [DOS] MMX optimized video blitting functions. [Bernd Wiebelt] Source: ------- - The transition to the GAME() macro is complete. struct GameDriver must no longer be used. Alro removed the old ROM_REGION() and ROM_REGION_DISPOSE() macros, and renamed ROM_REGIONX() to ROM_REGION(). - The functionality of osd_skip_this_frame() is now more strictly defined (see osdepend.h). Ports not complying with that must be updated, otherwise problems with certain drivers might arise. - mixer.c now does all sound mixing, generating one single sample stream, played using the new osd_XXX_audio_stream() functions. All other OS dependant sample functions (osd_play_sample() etc.) have been removed. This should standardize the sound output across ports, and allow porters to write much cleaner sound code. [Aaron Giles] - Removed some obsolete fields from struct GameOptions.