0.116u3 ------- MAMETesters Bugs Fixed ---------------------- dkongcocktail0116u1yel [couriersud] Source Changes -------------- Simplified CPS3 decryption function. [Nicola Salmoria] Fixed potential double free in PNG code. [Nathan Woods] Fixed warnings generated by newer gcc compilers. [R. Belmont] General driver cleanups: [Zsolt Vasvari] - changed some more global ‘Machine’ to local ‘machine’ - standardized on the function name ‘draw_sprites’ - removed some antiquated boilerplate comments Updated FM emulator to use mame_time instead of double. Removed old neogeo hack from FM code as it appears to no longer be necessary. [Zsolt Vasvari] Updated all sound cores to use mame_time instead of double. [Zsolt Vasvari] Populated several more Irem CPU opcodes for gussun. [robiza] Fixed CPS3 code to work on big-endian systems. [R. Belmont] Fixed code_to_token() to prevent potential buffer overflows. [Atari Ace] Fixed crashes in non-working drivers dynablsb and driveyes. [Atari Ace] Changed all CPU cores’ internal timers to the mame_timer* functions as well as the remaining couple of core files that still used timer_alloc(). After this, none of the emu/* files have any old style timing code left. [Zsolt Vasvari] Various CPS3 updates as documented on Haze's blog. [David Haywood] Fixed type in BLENDER2_32 function in the n64 video code. [Christophe Jaillet] Created a new resistor network interface for computing palettes from color PROMs and component values on the PCB. Fixed several issues with the previous implementation. [couriersud] Donkey Kong driver update: [couriersud] - added sprite ram bank switching from schematics - combined memory maps - first attempts on decoding m58815 - radarsc1 driver for radarscope trs01 hardware - all drivers use VIDEO_RAW now - fixed cocktail issues - combined io and sound memory maps - implemented background handling (disable prom /CS line) in all dkong drivers Extended the flt_rc filter to support highpass filtering. Fixed the lowpass filter to actually do a lowpass filter. Hooked up the filter to King & Balloon and updated several other drivers to the new interface. [couriersud] Added support in the main makefile for profiling. Set PROFILE=1 to turn this on. [Christophe Jaillet] Updated djboy driver to almost fully playable state. [Phil Stroffolino] Temporarily reverted input code back to 0.116 baseline pending deeper analysis and upcoming core changes to simplify the OSD layer for input management. [Aaron Giles] Changed a number of stderr fprintf's in the Windows OSD code to mame_printf_error and mame_printf_warning calls, as appropriate. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- DaiDaiKakumei (Japan) [Hau, Team Japump!] CPS3 games: [David Haywood, Andreas Naive, ElSemi] Street Fighter III: New Generation Street Fighter III 2nd Impact: Giant Attack Street Fighter III 3rd Strike: Fight for the Future JoJo's Venture JoJo's Bizarre Adventure: Heritage for the Future Warzard New clones added ---------------- The Tin Star (set 2) [David Haywood] Car 2 (bootleg of Head On 2) [David Haywood] Radar Scope (TRS01) [couriersud] Crouching Tiger Hidden Dragon 2003 Super Plus alternate [JohnBoy] Pop Flamer (bootleg on Naughty Boy PCB) [David Haywood] New games marked as GAME_NOT_WORKING ------------------------------------ Missile Combat (Videotron bootleg) [David Haywood] Aladdin (bootleg of Japanese Megadrive version) [David Haywood]