0.96u2 ------ MAMETesters Bugs Fixed ---------------------- starforc095u5gre fghtbskt095u2red ncv1095gre paperboy095gre garyoret095u2yel alpine37b4gre bioatack080u1yel (this was already fixed) hwrace37b10gre piratpet060yel waterski37b5yel Source Changes -------------- Added the ability to specify internal read/write handlers for CPUs so that the new debugger can view internal RAM. Hooked this up for the TMS32025 core. [Aaron Giles] Fixed window mode 1 in the TMS34010 core, as well as bugs that prevented misaligned stack accesses from working and a bug that didn't force the PC to be 16-bit aligned. [Aaron Giles] Fixed bug in MAC instructions in the TMS32025 core. Also fixed cycle counting problems that led to inaccurate internal timers. [Aaron Giles] Fixed end-of-sprite list and flip screen in Hollywood Action. [Pierpaolo Prazzoli] Fixed colors in New Sinbad 7. [Pierpaolo Prazzoli] Several Taito SJ sprite fixes: - Fixed sprite priorites. This fixes several priority issues in Tin Star, Elevator Action, High Way Race, and the car wrapping around in Elevator Action at the end of a level. - Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way :) - Fixed sprite hardware collision detection. This fixes the last round in Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski. [Nicola Salmoria] Fixed DIP switches in Rohga. [Yasuhiro Ogawa] Several Volfied fixes: - Fixed visible area. - Fixed rom names. - Improved c-chip simulation - accurate timing and correct colour data for all levels. [Bryan McPhail] Added the ability to clear an input configure via the delete key. [Curt Coder] Added cocktail flip support to the Qix driver. [Nicola Salmoria] Fixed graphics in Hyper Crash. [Pierpaolo Prazzoli, David Haywood] Rewrote 8255 PPI mode 2 support, and hooked 8255 to buckrog properly. [Nathan Woods] Fixed a number of bugs and added support for more SCSI commands and modes. [R. Belmont, Ville Linde] Hooked up MSM5205 to Goal! '92 and to Euro League (bootleg), but it doesn't sound too good yet. [Pierpaolo Prazzoli] Cleaned up the decryption in the Epos games. [Nicola Salmoria] Changed xday2 to use default namcona1 joystick inputs. With those, if you wait the initial test to finish, you can play it. [Sonikos] Fixed L button in mj4simai which was missing. [Pierpaolo Prazzoli] Added support for Single monitor Playchoice 10 BIOS. Since the core doesn't allow you to change aspect ratio or remove dual monitor flag at run-time, the game always runs in the upper part of the screen. [Pierpaolo Prazzoli] Added a -debugscript command line parameter that invokes a debugger script on startup [Nathan Woods] Modified the MIPS DRC core to disable optimizations when mame_debug is on. This makes it easier to run comparative traces when running both with and without MIPS DRC enabled. [Nathan Woods] Simplified the decryption code in the sun8 driver, and made some improvements to the Brick Zone main set. [Nicola Salmoria] Patched the non-DRC PPC core to compile properly when not all PPC cores (403, 602, 603) are enabled. Implemented fcmpo instruction. [Nathan Woods] Swapped On Screen Display and Config Menu items so that accidental key configuration changes don't kill your ability to get to the menu by default. [Aaron Giles] New games added or promoted from NOT_WORKING status --------------------------------------------------- Cool Pool [Aaron Giles] 9 Ball Shootout [Aaron Giles] Hot Mind [Pierpaolo Prazzoli] Hyper Crash [Pierpaolo Prazzoli] Multi Champ Deluxe [David Haywood] New clones added ---------------- Yellow Cab (bootleg) [Pierpaolo Prazzoli] Atomic Punk (US) [Pierpaolo Prazzoli] Gaiapolis (US) [Corrado Tomaselli] Rock 'n Rage (Prototype?) [Brian Troha] Cosmic Monsters 2 [David Widel] Varia Metal (New Ways Trading Co.) [David Haywood] New games marked as GAME_NOT_WORKING ------------------------------------ Revenger [Pierpaolo Prazzoli] Mobile Suit Gundam Final Shooting [David Haywood]