Fork me on GitHub

MAME 0.251

31 Dec 2022

It looks like MAME 0.251 has made it out the door just in time for the end of 2022! December felt like a long month in MAME development, because so much happened! Nebula, an elusive DECO Cassette game, is now emulated. With working steering controls, Magical Pumpkin: Puroland de Daibouken is now playable. Two members of the HP 9825 family from the 1970s have been added, and issues with keyboard input on localised versions of the HP 86B have been fixed.

One of the most interesting systems added this month is the so-called Gerät 32620, make by the Institut für Kosmosforschung of the Deutsche Demokratische Republik. This device was used to read coded messages to be broadcast via shortwave radio numbers stations for reception by undercover agents. If a human were to read the numbers, they could inadvertently disclose knowledge about the nature of the messages or the coding scheme in their speech patterns. This device gives a small glimpse into the shadowy world of espionage.

Konami fans have a lot to be excited about. Firstly, two more hand-held LCD games have been added: Skate or Die, and Bill Elliott’s NASCAR Racing. Secondly, Windy Fairy has been making steady progress on the PowerPC-based arcade systems, with gun controls now working in Teraburst. Finally, various refinements and fixes to the CPU core for Konami’s custom 6809 processor have fixed a subtle parallax scrolling effect in the classic Padodius DA!

Several systems have been fleshed out noticeably this month, including the NEC PC-8801mkII SR family of Japanese computers, the 3com Palm IIIc and Palm m100 PDAs, and the Yamaha DX100 synthesizer. Additionally, the NEC PC-88VA2 can now boot most software, and the work on the Palm systems has allowed the VTech IQ Unlimited to show signs of life.

Quite a few systems have had pluggable controller support added this month, and support for some additional controllers has been added, including:

  • Pluggable controller support for consoles and computers from Sega, NEC and Sharp.
  • Sega Mega Drive mouse and 4-player adaptor support.
  • Support for an ATmega-based paddle controller that works with export versions of the Sega Master System.
  • NEC PC Engine mouse support.
  • Support for the Dempa Micom Soft XE-1AP, the first analog gamepad. Can be used with compatible software for the Sega Mega Drive, NEC PC Engine, Sharp X68000 and FM Towns families.

Of course, there are lots of other fixes and emulation improvements. The Apple IIgs has better ADB and real-time clock emulation. Sega’s Turbo and Buck Rogers: Planet of Zoom have better controls, and the latter has had graphical priority issues fixed. The NES APU frame counter interrupt is now emulated, fixing issues with dozens of games. For developers, debugger command and expression history is now saved between sessions.

As always, you can read about all the changes this month in the whatsnew.txt file, or download the source code and 64-bit Windows binary packages from the download page.

MAME Testers bugs fixed

  • 00315: [DIP/Input] (konami/hornet.cpp) terabrst: Gun controls do not work. (Windy Fairy)
  • 05996: [Sound] (nintendo/nes.cpp) nes [summer92]: Drum sounds plays incorrectly. (hap)
  • 06186: [Sound] (nintendo/nes.cpp) nes [portopia]: No sound in Portopia Renzoku Satsujin Jiken. (kmg)
  • 07199: [Media Support] (nec/pc8801.cpp) pc8801 [dkong3dg]: Donkey Kong 3 - Dai Gyakushuu does not boot. (Carl)
  • 07241: [Misc.] (konami/nwk-tr.cpp) thrilld and clones: LAN board tests fail. (Windy Fairy)
  • 07625: [Crash/Freeze] (nintendo/nes.cpp) nes [dquest and doordoor]: Games stop responding due to unimplemented interrupts. (kmg)
  • 07658: [Sound] (nintendo/nes.cpp) nes [ajyureir]: No sound is played. (kmg)
  • 07974: [Crash/Freeze] (apple/apple2.cpp) apple2: Out-of-bounds memory accesses when playing floppy drive sound samples. (hap)
  • 08292: [Misc.] (neogeo/neogeo.cpp) ALL: BIOS settings selected when launching systems persist between sessions. (AJR)
  • 08416: [Misc.] (trs/coco12.cpp) coco1, coco2, coco2b, coco3: Real-time clock should be a slot option for FDC cards. (Tim Lindner)
  • 08443: [Misc.] (nintendo/nes.cpp) famicom: Most software using “hvc_basic” cartridges fails to start. (AJR)
  • 08466: [Graphics] (msx/msx.cpp) fsa1fx [spmanbow]: Background does not scroll smoothly. (Wilbert Pol)
  • 08481: [Misc.] (vsystem/aerofgt.cpp) aerfboot: Out-of-bounds memory accesses when drawing sprites. (hap)
  • 08488: [Misc.] (misc/highvdeo.cpp) cfever1k, ciclone, girotutt: Out-of-bounds memory accesses when updating screen. (hap)
  • 08490: [Misc.] some exidy/* drivers: Out-of-bounds memory accesses in sound emulation. (hap)
  • 08492: [Misc.] (konami/combatsc.cpp) combatscb: Out-of-bounds memory accesses when drawing sprites. (hap)
  • 08500: [Misc.] (taito/taitopjc.cpp) optiger: Out-of-range DSP ROM accesses. (hap)
  • 08513: [Graphics] (sega/turbo.cpp) buckrog and clones: Sprite priorities are incorrect. (hap)
  • 08514: [Sound] (jaleco/ginganin.cpp) ginganin, ginganina: Music plays at twice the correct tempo. (hap)
  • 08520: [Sound] (nintendo/dkong.cpp) dkong3, dkong3hs, dkong3j: Stanley death sound only plays partially. (hap)
  • 08522: [Sound] (toaplan/toaplan1.cpp) samesame: Continue music won’t stop if a coin is inserted at the continue screen. (hap)
  • 08530: [Graphics] (seta/seta.cpp) zombraid: Tile maps display incorrectly. (David Haywood)
  • 08531: [Graphics] (konami/parodius.cpp) parodius and clones: Parallax effects on level 7 and 9 backgrounds are incorrect. (hap)
  • 08535: [Crash/Freeze] All: Entering full-screen mode with multiple output windows can cause MAME to crash. (Ryan Holtz)

New working systems

  • DECO Cassette System ROM Multigame (Darksoft, v17) [David Haywood]
  • Hewlett-Packard HP 9825A [F.Ulivi]
  • Hewlett-Packard HP 9831A [F.Ulivi]
  • Institut für Kosmosforschung Gerät 32620 (Sprach/Morsegenerator) [Dirk Best, natarii, Crypto Museum]
  • Konami (licensed from Electronic Arts) Skate or Die (Konami, handheld) [hap, Sean Riddle, Mr. Do]
  • Konami Bill Elliott's NASCAR Racing (handheld) [hap, Sean Riddle, Mr. Do]
  • Multitech Micro-Professor I/88 [Nigel Barnes]
  • Nebula (DECO Cassette) (UK) [Rene Balke, Darksoft, Senil Data Systems, David Haywood]

New working clones

  • Bonze Adventure (World, prototype, older) [BL]
  • DECO Cassette System ROM Multigame (Darksoft, v15) [David Haywood]
  • DECO Cassette System ROM Multigame (Darksoft, v16) [David Haywood]
  • Final Fight 30th Anniversary Edition (World, hack) [Gregory Lewandowski]
  • Gun.Smoke (USA and Canada, 1986-01-20) [Victor Fernandez (City Game), Jordi Beltrán]
  • Power Instinct 2 (US, Ver. 94.04.08, set 2) [Sergio Galiano, Recreativos Piscis]
  • Science of Cambridge MK-14 VDU [Nigel Barnes]
  • Slots (Belgian Token, Game Card 95-750-452) [Gerald (COY)]
  • Tee'd Off (World) [system11]

Systems promoted to working

  • Magical Pumpkin: Puroland de Daibouken (Japan 960712) [dink]
  • NEC PC-8801MA [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801MH [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIISR [Angelo Salese, O. Galibert, Carl]
  • Yamaha DX100 Digital Programmable Algorithm Synthesizer [Pietro Gagliardi]

Clones promoted to working

  • 3com Palm IIIc [Ryan Holtz]
  • 3com Palm m100 [Ryan Holtz]
  • NEC PC-8801FA [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801MA2 [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIIFR [Angelo Salese, O. Galibert, Carl]
  • NEC PC-8801mkIIMR [Angelo Salese, O. Galibert, Carl]
  • Tangerine Microtan 6809 System [Nigel Barnes]

New systems marked not working

  • The Castle [caius]
  • Dream Rail [Recreativos Piscis]
  • Heat Up Hockey Image (Ver.1.003R) [Darksoft, MetalliC]
  • Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
  • Sprow MiniB Computer [Nigel Barnes, Sprow]
  • Super 555 (English version V1.5) [hammy]
  • Takara / SSD Company LTD Gun Gun Adventure (Japan) [Sean Riddle]
  • Transam Triton L7.2 [Ian Lockhart, Nigel Barnes]
  • Yataimura Shateki (1-player, Japan, Ver 1.000) [Darksoft, MetalliC, rtw]

New clones marked not working

  • Pocket Gal / unknown card game [caius, hammy]
  • Racing Jam (GQ676AAC) [Windy Fairy]
  • Racing Jam (GQ676EAC) [Windy Fairy]
  • Racing Jam (GQ676JAC) [Windy Fairy]
  • Racing Jam: Chapter 2 (GQ888AAA) [Windy Fairy]
  • Racing Jam: Chapter 2 (GQ888UAA) [Windy Fairy]
  • The Rock [caius]
  • Tandy Radio Shack Deluxe Color Computer [Tim Lindner]
  • Thrill Drive (ABB) [Windy Fairy]
  • Thrill Drive (ABE) [Windy Fairy]
  • Thrill Drive (ACB) [Windy Fairy]
  • Thrill Drive (ACE) [Windy Fairy]
  • Thrill Drive (EDB) [Windy Fairy]
  • Thrill Drive (EDE) [Windy Fairy]
  • Thrill Drive (JCB) [Windy Fairy]
  • Thrill Drive (JCE) [Windy Fairy]
  • Thrill Drive (UDB) [Windy Fairy]
  • Thrill Drive (UDE) [Windy Fairy]
  • Thrill Drive (ver GE713JAB) [Windy Fairy]
  • Thrill Drive (ver GK713EAB) [Windy Fairy]
  • Thrill Drive (ver GK713EEB) [Windy Fairy]
  • Thrill Drive (ver GK713K*B) [Windy Fairy]
  • Thrill Drive (ver GM713JAB) [Windy Fairy]
  • Thrill Drive (ver GN713JAB) [Windy Fairy]
  • Thrill Drive (ver GP713JAB) [Windy Fairy]
  • Transam Triton L4.1 [Ian Lockhart, Nigel Barnes]
  • Transam Triton L5.1 [Ian Lockhart, Nigel Barnes]
  • Transam Triton L5.2 [Ian Lockhart, Nigel Barnes]
  • White Water (P-6) [Matt’s Basement Arcade, PinMAME]
  • Yamaha PSS-780 [TwistedTom]

New working software list items

  • apple2_flop_misc: Aleph Baiters, Borders, The Georgia Variations, Nosh Kosh [Josh Renaud, Sali Ariel, Keith Hacke]
  • aquarius_cass: Doomsday Defender [Roy Templeman]
  • bbc_rom: FBBS 3.0, Kevin's Rip-off ROM 1.00, Meta Assembler 3.45A, MMFS 1.52, MMFS Turbo 1.52, Palesar RAM Manager 1.04, Ripper V1, Ripper V1 (13 Commands), Ripper V1 (Disk Menu), Sci 1.34, Speech Synthesis 0.01, SSMP 2.00, View Trilogy, ViewFiler 0.2, VT Clock 1.16 [Nigel Barnes]
  • bbcm_cart: Master SD R2 [Ramptop]
  • coleco: Frogger II: Threedeep! (prototype, 19840615), Star Wars: The Arcade Game (prototype, 19840412) [Ed Semrad, Hidden Palace, VGHF]
  • hp9825_rom: 9862 Plotter/Gen I/O ROM for 9825, General/extended I/O ROM for 9825, General/extended I/O/9862 plotter ROM for 9825, General/extended I/O/plotter ROM for 9825, Plotter/Gen I/O ROM for 9825, String/Advanced programming ROM for 9825 [F.Ulivi]
  • hp9831_rom: Mass storage ROM for 9831 [F.Ulivi]
  • ibm5150:
    Teenage Mutant Hero Turtles (Spain, 3.5"), Teenage Mutant Hero Turtles (Spain, 5.25") [Abandon Socios]
    Arcade Hits, Bombuzal, Mega Man (3.5"), Pole Position, Street Fighting Man (alt), Zeliard (3.5"), Zeliard (5.25") [The Good Old Days]
    Teenage Mutant Hero Turtles (5.25"), Zeliard (3.5", v2.0) [Old-Games.RU]
  • ibm5170_cdrom: 5 Plus One: Pack 10 - The Blues Brothers, 5 Plus One: Pack 25 - TV Sports Football, The Bitmap Brothers Compilation, Delphine Classic Collection - Adventure, Hocus Pocus (Europe), Hocus Pocus (Germany), Hocus Pocus (Germany, shareware), Hocus Pocus (Spain), Hocus Pocus (USA), Hocus Pocus (USA, mail order release), Hocus Pocus (USA, rerelease), Hocus Pocus (USA, rerelease, alt), id Anthology, id Anthology (rev 1), Zool 2, Zool: Ninja of the "Nth" Dimension [redump.org]
  • mk14_quik: Falling Man, Invaders, Pong [Nigel Barnes]
  • mpf1_rom: FORTH-I/88, VIP-I/88 [Nigel Barnes]
  • msx1_bee_card: Jet Set Willy, Takahashi Meijin no Boukenjima (Japan), Takahashi Meijin no Boukenjima (Japan, alt), Yakyuu Kyou (Japan) [Wilbert Pol]
  • msx_softcard: The Wreck (UK) [Wilbert Pol]
  • nes:
    Nighttime Bastards [anonymous]
    Crazy Land (USA, prototype), Galaxy 5000 - Racing in the 51st Century (USA, prototype), Hoops (USA, prototype), Iron Tank - The Invasion of Normandy (USA, prototype), R.B.I. Baseball 2 (USA, prototype, 19900307), Rally Bike (USA, prototype, 19900226), RoadBlasters (USA, prototype), Shadow of the Ninja (USA, sample), Silkworm (USA, prototype) [Ed Semrad, Hidden Palace, VGHF]
    Mick & Mack as the Global Gladiators (prototype, 19930528), Mick & Mack as the Global Gladiators (prototype, 19930528, alt), Mick & Mack as the Global Gladiators (prototype, 19930616), Mick & Mack as the Global Gladiators (prototype, 19930630), Mick & Mack as the Global Gladiators (prototype, 19930709) [ICEknight, steem69]
    2 in 1 - GEMiNIM & Siamond, Sudoku 2007 [NESBrew12]
  • pc8801_flop:
    D' (cracked) [Neo Kobe Collection]
    Donkey Kong 3 - Dai Gyakushuu [The Game Preservation Society, Carl, Disk Blitz]
  • sms: King's Quest - Quest for the Crown (USA, prototype, 19890203), Monopoly (USA, prototype, alt), Super Monaco GP (USA, prototype) [Ed Semrad, smspower, VGHF]
  • snes: 16 Bit Xmas 2011 - Christmas Craze (USA), 16 Bit Xmas 2012 - Snowball Fight (USA) [retroUSB]
  • sprachmg: English (Polish speaker), German, German (older), Spanish [Crypto Museum]
  • spectrum_cass: ACE 2088 (MCM), Adidas Championship Football (Erbe), Adidas Championship Tie Break (Musical 1) [spectrumcomputing.co.uk]
  • triton_rom: Fast VDU [Ian Lockhart]
  • x68k_flop:
    SX-Window v3.1 (alt 2) [Brice Onken]
    Casablanca ni Ai o - Satsujin-sha wa Jikuu o Koete, Death Bringer, Dome, Emerald Dragon, The Hot File Express (1991-12-24), The Hot File Express (1993-10-28), Genocide 2 - Master of the Dark Communion, Signatory - Chouinsha, Tritorn Final, Warning Type 68 [krugman]

Software list items promoted to working

  • ibm5150: ABC's Wide World of Sports Boxing, Ancient Land of Ys, Big Top (cracked), Crypto Cube, IBM Personal Computer DOS (Version 1.10) (Master diskette, alt), Kobayashi Naru, PC Globe 4.0 [Angelo Salese]
  • megadriv: Rockman Mega World (Japan, EEPROM) [einstein95]
  • nes: Akagawa Jirou no Yuurei Ressha (Japan), Castelian (Europe), Door Door (FMG pirate), Door Door (Japan), Dragon Quest (Japan), Dragon Quest II - Akuryou no Kamigami (Japan), GeGeGe no Kitarou - Youkai Daimakyou (FMG pirate), GeGeGe no Kitarou - Youkai Daimakyou (Japan), GeGeGe no Kitarou - Youkai Daimakyou (Japan, prototype), The Guardian Legend (Europe), The Guardian Legend (USA), Guardic Gaiden (Japan), Jesus - Kyoufu no Bio Monster (Japan), Mahjong Taikai (Japan), Mendel Palace (USA), The Mutant Virus (USA), Ninja Jajamaru - Ginga Daisakusen (Japan), Ninja Jajamaru - Ginga Daisakusen (Japan, prototype), Ninja Kid (USA), Portopia Renzoku Satsujin Jiken (Japan), Qix (USA), Quinty (Japan), Squashed (USA, prototype), WWF WrestleMania (Europe), WWF WrestleMania (USA) [kmg]
  • pc8801_flop: 3D Golf Simulation - Super Version, Abunai Tengu Densetsu, Abunai Tengu Densetsu (Ver.1.05 alt Disk A), Abunai Tengu Densetsu (alt 3), Abunai Tengu Densetsu (alt Disk A 2), Adult Inn '87-'88 Bangai-hen, Advanced Fantasian - Quest for Lost Sanctuary, Advanced Fantasian - Quest for Lost Sanctuary (alt 2), Advanced Fantasian - Quest for Lost Sanctuary (alt User Disk), Adventureland, Aino New Loaders 4, Aino New Loaders 4 (alt), Aino New Loaders Vol. 5, Akazukin-chan, Akujo Densetsu II - Sailor-fuku Rhapsody, Akujo Densetsu II - Sailor-fuku Rhapsody (alt Disk A), Akuryou no Machi, Alice Tachi no Gogo Vol. 1, Alice Tachi no Gogo Vol. 1 (alt), Alphos, Amazon Gakujutsu Tanken (alt), Ashura no To, Bastard Special, Bishoujo Shashinkan - Moving School, Bishoujo Shashinkan - Moving School (alt?), Bishoujo Shashinkan - Studio Cut, Bishoujo Shashinkan - Studio Cut (alt?), The Black Onyx, The Black Onyx (Version 4.1), The Byoin, Campaign-ban Daisenryaku 2, Can Can Bunny Superior, Can Can Bunny Superior (alt 2), Can Can Bunny Superior (alt?), Card Game Change Vol.1, Card Game Change Vol.1 (alt), Carmine, Carmine (alt?), Columns, Comsight, Corridor, The Dragon Princess, Expert88 (Ver 2.1), Fruit Panic, Hansen Simulator - Thousantis-go no Bouken, Hydlide 3 - The Space Memories, Key On, KyuRyuTou, KyuRyuTou (SR ver), Maildog Muku, Motoko-hime Adventure, Music with Obie - Animal Quartet, My Lolita, Operation L, The Paladin, Penguin-kun Wars, Penguin-kun Wars (alt), Rats & Star (V2.07), Romancia, SeeNa - Wide screen, Sekai Yaruhodo So Much, Shanghai SR, Shin Kugyokuden Demo, Snatcher Demo, Snatcher Demo (alt), Sorcerian (v1.0), Sorcerian (v1.1), Star Cruiser, Still Sword, Super Jack 88 (SB2 version), Ten to Chi to, Testament Expansion Map, Tetris (alt?), Tobira wo Hirakete, Tonky, Triton, Weird 2, WiBArM, Woody Poco, World Golf (alt), Xanadu, Xanadu (alt), Xanadu Scenario II - The Resurrection of Dragon (hack), Xylos, Yakyuu-dou, Yakyuu-dou (alt), ZETA-88 Vol. 2 [Angelo Salese, O. Galibert, Carl]

New software list items marked not working

  • ekara_japan_a: A-2 Mermaid Melody Pichi Pichi Pitch vol.2 (Japan) [WingedPikPik, TeamEurope]
  • hp9831_rom: Matrix/plotter ROM for 9831 [F.Ulivi]
  • pc8801_flop: D' (alt) [Neo Kobe Collection]
  • stv: Name Club Disney (J 980614 V1.000) [Darksoft, TeamEurope]
  • x68k_flop: 38 Man Kilo no Kokuu, Soft de Hard na Monogatari II [krugman]

Merged pull requests

  • 9278: yamaha/ymdx100.cpp: Implemented most of the Yamaha DX100 emulation. [Pietro Gagliardi]
  • 9859: osd/modules/file: Don’t magically substitute environment variables when opening files. [Nathan Woods]
  • 10419: ibm5170_cdrom.xml: Added sixteen working items. [redump.org, ArcadeShadow]
  • 10509: msx1_cart.xml, msx1_cass.xml, msx1_flop.xml: Cleaned up descriptions. [ArcadeShadow]
  • 10513: msx2_cart.xml, msx2_cass.xml, msx2_flop.xml, msx2p_flop.xml: Cleaned up descriptions. [ArcadeShadow]
  • 10527: sega_beena_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
  • 10572: cpu/m6809: Improved emulation to TFR and EXG instructions. [Tim Lindner]
  • 10575: trs/coco12.cpp, trs/coco3.cpp: Moved real-time clocks to slot cards where they belong (addresses MT08416). [Tim Lindner]
  • 10595: hp/hp9825.cpp: Added support for the HP 9825A and HP 9831. [fulivi]
  • 10604: apple2_flop_misc.xml: Added four working Israeli games. [Josh Renaud, Aali Ariel, Keith Hacke, telanus]
  • 10605: Fixed some misspellings, mostly involving the word “occurrences”. [kmg]
  • 10607: misc/cocoloco.cpp: Corrected misspelled DIP switch setting name for Coco Loco. [kmg]
  • 10610: bus/msx: Added support for Hudson Soft Bee Cards and Electric Software Astron Softcards. [Wilbert Pol]
  • 10611: snes.xml: Added two 16 Bit Xmas titles. [retroUSB, kmg]
  • 10614: konami/hornet.cpp, konami/cobra.cpp, konami/nwk-tr.cpp: Refactored JVS host code. [Windy Fairy]
  • 10615: machine/upd765.cpp: Don’t raise data interrupt on abnormal command termination. [Angelo Salese]
  • 10617: konami/konami_gn676_lan.cpp: Rewrote GN676 LAN board emulation. [Windy Fairy]
  • 10619: video/v9938.cpp: Implemented V9958 registers 26 and 27 for graphic23 and graphic4 modes (fixes MT08466). [Wilbert Pol]
  • 10621: x68k_flop.xml: Added twelve new dumps from original disks (ten working). [krugman, r09]
  • 10622: apple2_flop_orig.xml: Use title case for publisher names. [ArcadeShadow]
  • 10623: rz1_cass.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10624: a800.xml: Use unabbreviated country names and lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10625: konami/konmedal.cpp: Corrected the K051649 clock frequency for a few titles (fixes sound pitch). [BoxCubed]
  • 10627: konami/hornet.cpp: Improved Silent Scope and Teraburst I/O emulation. [Windy Fairy]
  • 10629: msx/slot/cartridge.cpp: Don’t unnecessarily copy software memory region contents. [Wilbert Pol]
  • 10630: dataeast/deco_mlc.cpp: Added subtitle to descriptions for Asian releases of Skull Fang games. [Michael Sanborn]
  • 10633: barcrest/mpu4.cpp, barcrest/mpu4vid.cpp: Encapsulated sampled sound board as a device. [James Wallace]
  • 10635: ibm5150.xml: Retested software marked as partially supported or unsupported. [Angelo Salese]
  • 10636: megadriv.xml: Fixed cartridge type for rockman1. [einstein95]
  • 10637: konami/hornet: Fixed regression causing Teraburst’s gun I/O to fail boot test. [Windy Fairy]
  • 10639: pcecd.xml: Use unabbreviated country names in descriptions. [ArcadeShadow]
  • 10640: pc98.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10641: machine/mc68328.cpp, palm/palm.cpp: Improved LCD controller emulation and cleaned up code. [Ryan Holtz]
  • 10642: dataeast/decocass.cpp: Added Nebula (UK). [Rene Balke, Darksoft, Senil Data Systems, David Haywood]
  • 10643: spectrum_cass.xml: Added three working items, and removed a duplicate item. [spectrumcomputing.co.uk, ArcadeShadow]
  • 10644: sound/nes_apu.cpp: Only allow reading status register; nintendo/dkong.cpp: Fixed crashes in dkong3b. [kmg]
  • 10645: misc/cave.cpp: Added PEEL18CV8 PLD dumps for Power Instinct 2 and Power Instinct Legends. [Sergio Galiano]
  • 10647: bus/coco: Cleaned up code a little. [Tim Lindner]
  • 10648: trs/coco12.cpp: Added unreleased Deluxe Color Computer machine configuration with a placeholder ROM. [Tim Lindner]
  • 10649: atari/sprint8.cpp: Cleaned up input code. [kmg]
  • 10651: tecmo/tehkanwc.cpp: Added world version of Tee'd Off. [system11, David Haywood]
  • 10653: dataeast/decocass.cpp: Removed “clown car credits” from comments. [David Haywood]
  • 10654: seta/x1_012.cpp, seta/seta_v.cpp: Moved video update trigger from device to drivers (works around MT08530). [David Haywood]
  • 10656: nec/pc88va.cpp: Improved emulation, allowing most software to boot on the PC-88VA2. [Angelo Salese]
  • 10658: misc/cave.cpp: Added a newly dumped US version of Power Instinct 2. [Sergio Galiano, Recreativos Piscis]
  • 10659: apple1.xml: Use title case for publisher names. [einstein95]
  • 10660: vtech/vsmile.cpp: Added machine configuration switches, allowing access to BIOS test mode. [KanedaFr]
  • 10663: Added duty cycle effects to layouts for fruit machines using ROC10937 and clones, and improved emulation. [James Wallace]
  • 10664: tiger/gamecom.cpp: Improved audio emulation (still very innacurate). [FateForWindows]
  • 10665: namco/mappy.cpp: Put DIP switch settings in order from least generous to most generous. [einstein95]
  • 10666: nintendo/vsnes.cpp: Aligned default DIP switch settings with factory defaults. [kmg]
  • 10667: atari/starshp1.cpp: Set thrust control to slow when not pushing button. [kmg]
  • 10668: hp/hp80.cpp: Fixed keyboard issues with hp86b_001 and hp86b_004 systems. [F.Ulivi]
  • 10669: yamaha/ympsr16.cpp: Added skeleton driver for Yamaha PSS-780. [TwistedTom]
  • 10670: nintendo/cham24.cpp: Added save state support and cleaned up code. [kmg]
  • 10671: sms.xml: Added three working prototypes. [Ed Semrad, smspower, VGHF, kmg]
  • 10672: coleco.xml: Added two working prototypes. [Ed Semradm Hidden Palace, VGHF, kmg]
  • 10673: capcom/cps1.cpp: Created mapper by decoding the recently dumped SFZ63B PAL. [TwistedTom]
  • 10674: nes.xml: Added twelve working items. [Ed Semrad, Hidden Palace, VGHF, NESBrew12, anonymous, kmg]
  • 10677: sega/model3.cpp: Added drive board ROMs from Scud Race to Dirt Devils (uses the same PCB). [Museo del Recreativo, ClawGrip]
  • 10678: video/ppu2c0x.cpp: Improved behavior of OAM writes during PPU rendering. [kmg]
  • 10680: Added recently-added system driver source files to arcade and MESS filter files. [MASH]
  • 10681: dataeast/decocass.cpp: Cleaned up BIOS macros, fixed bit error in cnebula tape image and added bootlegs. [DavidHaywood]
  • 10682: sega/sms.cpp: Refactored Game Gear handling. [Vas Crabb]
  • 10683: tvgames/xavix.cpp: Added Gun Gun Adventure (not working). [Sean Riddle, David Haywood]
  • 10684: palm/palm.cpp: Improved Palm IIIc support; machine/mc68328.cpp: Added MC68EZ328 variant. [Ryan Holtz]
  • 10685: nec/pc8801.cpp: Promoted PC-8801mkII SR machines to working. [Angelo Salese, O. Galibert, Carl]
  • 10686: bus/a7800/rom.cpp, nes.xml: Use proper bank order for Activision 128K cartridges. [kmg]
  • 10687: bus/megadrive/jcart.cpp: Fixed typo in include guard macro. [kmg]
  • 10689: vsmileb_cart.xml: Added regional titles for undumped Teletubbies game. [ClawGrip]
  • 10690: capcom/gunsmoke.cpp: Added a new North American set of Gun.Smoke. [Victor Fernandez (City Game), Jordi Beltrán, ClawGrip]
  • 10691: nintendo/playch10.cpp: Added separate gun trigger input. [kmg]
  • 10692: osd/windows: Fixed a potential crash when toggling full-screen mode (MT08535). [Ryan Holtz]
  • 10694: sega/sg1000.cpp: Made SG-1000 player 1 controller fixed, and fixed crash on starting Othello Multivision consoles. [kmg]
  • 10695: bus/snes/snes_slot.cpp: Fixed reported ROM speed when logging cartridge header. [TwistedTom]
  • 10696: palm/palm.cpp: Split Palm LCD controller into a separate device, promoted Palm m100 to working. [Ryan Holtz]
  • 10697: skeleton: Renamed Vector 4 to Vector 3, and fixed some incorrect Vector 4 machine configuration. [Eric Anderson]
  • 10698: ibm5150.xml: Added eleven working items. [The Good Old Days, Abandon Socios, Old-Games.RU, ArcadeShadow]
  • 10699: ibm5170_cdrom.xml: Corrected misspelled game title in notes for 5plus1_25. [ArcadeShadow]
  • 10700: sound/upd934g.cpp: Use device_rom_interface rather than a read callback for external memory. [Devin Acker]
  • 10702: yamaha/ymdx9.cpp: Resolved issues with incoming MIDI. [Anthony]
  • 10704: sega/turbo.cpp: Added missing pedal inputs. [kmg]
  • 10705: kiwako/mrjong.cpp: Fixed horizontal sprite offset when screen is flipped. [Pierre Cornier]
  • 10707: sega/turbo.cpp: Clarified lives DIP switch setting name for Turbo. [kmg]
  • 10709: jpm/jmpsys5.cpp: Started working on inputs, and added reel interface. [James Wallace]
  • 10712: sega/turbo_v.cpp: Simplified bit field extraction. [kmg]
  • 10715: sound/nes_apu.cpp: Implemented frame counter interrupt (fixes MT06186, MT07625 and MT07658). [kmg]
  • 10716: nintendo/dkong.cpp: Added more notes about dkong3 sound. [kmg]
  • 10717: docs: Added preliminary guide for would-be contributors. [Ryan Holtz, Vas Crabb, O. Galibert]
  • 10718: nes.xml: Added five builds of an unreleased prototype. [ICEknight, steem69, kmg]
  • 10719: sharp/x68k_v.cpp: Cleaned up screen update function. [grantek]
  • 10725: Reverted “sharp/x68k_v.cpp: Cleaned up screen update function” (PR #10719) – it breaks Super Hang-On. [Vas Crabb]
  • 10728: midway/omegrace.cpp: Replaced input lookup table with encoder function. [kmg]
  • 10731: msx1_flop.xml: Improved metadata and removed disk conversions. [Wilbert Pol]
  • 10732: tvgogo.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
  • 10733: x68k_flop.xml: Added an alternate version of SX-Window 3.1. [Brice Onken]
  • 10734: einstein.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10735: spectrum_cart.xml: Use lowercase for descriptive text in descriptions. [ArcadeShadow]
  • 10736: cdi.xml: Replaced country name abbreviations in descriptions with full names. [ArcadeShadow]
  • 10737: vtech_storio_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]
  • 10739: digiblast_cart.xml: Use lowercase for things that aren’t proper nouns in software list description. [ArcadeShadow]