Are you ready for MAME 0.233? With dozens of reported issues fixed,
over a hundred pull requests merged, and a flurry of development across
all areas, our mid-year release is huge! Some of the more interesting
machines added this month include several prototype JAKKS Pacific
TV Games, the elusive English version of Namco’s Armadillo Racing, and
the LCD hand-held game Space Mission from Tronica.
There are lots of new Apple IIgs and Macintosh software list items,
tying in nicely with the recently improved emulation of these systems,
as well as an update to the Colour Genie collection, and a massive haul
of MicroBee floppy dumps. A few more Mattel Juice Box cartridges have
been dumped, allowing you to marvel at the poor-quality,
6 frames-per-second video.
Significantly improved systems include the Atari Portfolio, Tandy
MC-10, and Tandy VIS. Carl has continued to work on Japanese home
computers, and Ville Linde is back this month, bringing a batch of
updates for the Konami Hornet platform. Juno First, The Tin Star,
The Empire Strikes Back have all had bugs squashed, and some of the last
remaining regressions from the Yamaha FM synthesis rewrite have been
resolved. David Haywood has turned his attention to bootlegs of games
including Final Lap 3, Guttang Gottong, and Alien Storm.
This release includes preliminary sound support for the Super A'Can
console. On the topic of sound, some Yamaha synthesisers have been
promoted to working, and MAME can now play back standard MIDI files to
exercise machines that take MIDI input.
There are several general usability improvements in this release,
including updated Chinese and Greek translations, better configuration
handling for slot devices, and a few small enhancements to the built-in
user interface. Issues with artwork using SVG and Windows DIB (BMP)
images on ARM/AArch64-based Linux systems should also be fixed.
As always, you can find much more detail about all the action in the
file, and the source and 64-bit Windows binary packages are
available from the download page.
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